DARK
7Elemental HERO Dark Neos
Archetype:
Elemental HERO
ATK:
2500
DEF:
2000
View:
6159
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.
Elemental HERO Dark Neos — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 49 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Combo enabler
Why it scores here
The card's 2500 ATK and 2000 DEF earn nothing. Its value is a single, one-turn negation of an effect monster's effect, and only while Dark Neos stays on the field. It is summoned by shuffling two specific on-field bodies (Neos and Neo-Spacian Dark Panther) back to the Deck, so it converts a two-body board into one temporary interaction piece with no card advantage. The very high deck inclusion (286 decks, 1.01 copies average, Instant Contact in 81%) confirms the Neos route is live and practical, but that frequency is not used to raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Summon needs Neos and Dark Panther face-up on your field; the 81% co-occurrence with Instant Contact and 286-deck sample show the route is live in practice, though no starter role or searched-for role data is supplied (verified text, observed deck stats, inferred route reliability). |
| Combo & Conversion | 35 | Text converts two bodies into one negating Fusion with no extra board, and zero recorded combo boards exist to confirm a larger line (inferred). |
| Resource Economy | 20 | Spends two on-field monsters for one temporary negation and returns to the Extra Deck at End Phase, with no searches, draws, or GY refuel (verified text, inferred net cost). |
| Effect & Interaction | 45 | Negates one face-up effect monster's effect while Dark Neos remains controlled; a single target and a one-turn window because it shuffles back at End Phase (verified text, inferred strength). |
| Material Utility | 25 | No material evidence is supplied and the card is a Fusion that shuffles back, so its body offers little as material (inferred, data gap). |
| Resilience & Flexibility | 35 | The negation ends if Dark Neos leaves the field, and it has no recursion or multi-turn persistence beyond End Phase (verified text, inferred). |
| Deck-Building Efficiency | 70 | Single Extra Deck slot with 1.01 average copies and no garnet or lock, with its Neos and Panther support already in the same archetype families (observed deck stats, inferred). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Starter/Combo enabler. Intrinsic ≈ 47, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Negates an effect monster's effect at a fixed, on-field cost
- Clean single Extra Deck slot with 1-copy inclusion
- Heavy partner support within the Neos ecosystem (Instant Contact 81%, Spirit of Neos 72%)
Weaknesses
- Requires two specific face-up bodies (Neos and Dark Panther) before it can be summoned
- Negation lasts only while Dark Neos is controlled and ends at End Phase
- No card advantage and a two-for-one body cost
Counters / choke points
- Removing or negating Dark Neos ends the negation (inferred from 'while you control this face-up card')
- Clearing the Neos or Dark Panther bodies removes the summon route (inferred from the material requirement)
Best use
Single-copy negation piece in Neos Fusion lines. Decks: Heroic, Neo-Spacian, Elemental Hero. Suggested copies: 1.
Evidence & gaps
- Verified: Fusion summon from Extra Deck by shuffling Neos and Neo-Spacian Dark Panther you control; Negates target face-up effect monster's effect while you control this card; Shuffled into the Extra Deck during End Phase; 286 decks, 1.01 average copies, Instant Contact in 81.1% of decks
- Observed: 39 distinct archetypes, led by Heroic (30.8%) and Neo-Spacian (11.2%); Gameplay types 7 (44.8%) and 4 (42.7%) dominate the sample
- Inferred: Negation is effectively one-turn because the card returns at End Phase; Summon route is conditional on two specific on-field bodies; Card functions as a Negation piece rather than a Boss or Starter
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no starter role / searched-for role / material role breakdown no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard) for archetype inclusion no rulings supplied for the negation timing






